This is a linear visual novel game based on Vampire Maid, a short story by James Hume Nisbet (published in 1900). The game was made in one month, in the spirit of Spooktober Visual Novel Jam 2023.

The story is about a man who has lost his inspiration, and while searching for it at the Westmorland moors he comes across a cottage where he meets a mysterious girl. Has he met his muse... or his doom?

Content Warning

This game contains material that might not be suitable for all players.


I've made a general list here. If you wish to see details, click the button below.

Visual depictions:

  • Blood (also auditory)
  • Death
  • Monsters (also auditory)
  • Partial nudity

Other:

  • Minor screen shaking/swaying
  • Suspense
  • Substance abuse
  • Sudden sounds

Click here to see a detailed list! (Might contain spoilers)

Visual depictions:

  • Corpses
  • Undead
  • Spilled blood
  • Minor wounds
  • Biting/Drinking blood
  • Humanoid monsters
  • Partial female nudity (obscured in dark shadows)

Auditory depictions:

  • Drinking and spilling blood
  • Monster sounds
  • Sudden scream

Other:

  • Minor screen shaking and swaying
  • Suspense in general
  • Consuming sedatives unknowingly


Features
  • ~2500 words (~15 min. playtime)
  • 3 characters
  • one sprite with variations
  • 12 background graphics
  • 6 cinematic graphics
  • glug glug

  • Story by Hume Nisbet
  • Art, programming, and audio by Ebbasuke

Music adapted by Ebbasuke from the CC BY works of:

Download

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Click download now to get access to the following files:

Vampire Maid 1.1 (Windows) 55 MB
Vampire Maid 1.1 (Mac) 62 MB
Version 1
Vampire Maid 1.1 (Linux) 49 MB
Version 1
Vampire Maid 1.0 (Windows, Spooktober Version) 56 MB
Version 6

Development log

Comments

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Enchanting! I wasn't familar with Hume Niset before this and loved this adaptation. Gorgeous artwork, particuarly the landscapes. Your depiction of Araidne is a great mix of cute and frightening :3

Thank you for your kind comments! I tried to pay special attention to the background art since Nisbet's writing doesn't put that much emphasis on character interactions (but more on the main character's inner thoughts), so the sprites don't have that much screen time. I'm glad you liked Ariadne, designing her different forms was fun 💜