![Chassis Aberration](https://img.itch.zone/aW1nLzE2OTIzMjYyLnBuZw==/original/GdQsXN.png)
Chassis Aberration
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"Welcome Scanalyst! Please examine the damaged Entertainment Unit chassis thoroughly to ensure rapid redeployment."
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Notice
This game features themes that may not suit everyone.
Click here to read the content warning!
This game centers around the exploitation and mass production of humanoid body shells in the underground entertainment sector. It features objectification and disregard for human lives, though the game doesn't show death or violence.
Fictional diseases and their brief descriptions are a prominent part of the story. And, there's a character who is very obsessed with the player character.
About
Chassis Aberration is a micro visual novel made for O2A2 2024 Visual Novel Jam. It is about a futuristic/sci-fi production line worker assigned to scan and analyze broken, synthetic humanoid shells, or "chassis". The scanning tool at their disposal can be quirky though...
Features
- approx. 914 words
- one of any asset
- 2 endings
- a lot of randomization
- the only choices that matter are at the end
Credits
- Development by Ebbasuke
- CC0 music - The Absence of Time by Nihilex
- SIL OFL font - Glitch Goblin by GGBotNet
Thank you to Nex and Berit for brainstorming and support during the development 💚
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | Rated 4.4 out of 5 stars (9 total ratings) |
Author | Ebbasuke |
Genre | Visual Novel, Interactive Fiction |
Tags | Amare, artificial-intelligence, Cyberpunk, Dystopian, Futuristic, Narrative, Sci-fi, Short, Working Simulator |
Download
Click download now to get access to the following files:
Development log
- Chassis Aberration - Postmortem33 days ago
- Chassis Aberration Changelog34 days ago
Comments
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CW: humanoid exploitation, objectification, mass production, abuse, and termination; mention of medical devices and diseases; body horror; toxic relationship.
Thanks for playing! I should've made it clearer that the scanner computer is sentient, and the text displayed is not the player's but the computer's. The player can communicate only by selecting "yes" or "no". I was worried that the body shells would make the player think they are alive when they're not (they are just a "platform" for the scanner to communicate to the player). I shall allocate more words for exposition next time!
oooh! Thank you for the explanation! That makes sense now! Yay, completely misunderstood who was talking haha. Looking forward to the new games you'll make! :)